Save when you pick up the Darksiders II – Season Pass and gain access to these future DLC packs when they become available.
DARKSIDERS II: THE ABYSSAL FORGE PACK
The Shadow Forge is a blight upon the history of the Makers – a dark Forge crafted to harness the unfocused power of the Abyss. For eons it has sat abandoned, sealed off from the tree by the Makers themselves.
But the hand of corruption has weakened the seals placed by the Makers, and the way to the Shadow Forge has once again opened.
The Shadow Forge is a construct—a living machine of stone and metal powered by an old and powerful heart stone. When the Makers sealed the Shadow Forge away, they left this living machine to linger in isolation for thousands of years. In time, it has gone mad.
Over those millennia, the Forge has built an army of powerful constructs – beasts not of stone, but of metal. Additionally, some small element of the Abyss has been infused in these form, giving them powers beyond those of a normal construct.
The Forge plans to use the now opened portal on the tree to invade other worlds with his powerful construct army. Death must stop this.
DARKSIDERS II: THE LORD DEMON BELIAL
Death learns of a human survivor on Earth. The story told by the Council was that mankind was wiped out almost immediately after the Apocalypse, but the existence of survivors would change much. If the Third Kingdom has not been completely destroyed, perhaps they can be protected – and War’s name cleared.
Uriel tells Death that her Hellguard have reported seeing survivors, and that she thinks there is some shred of humanity clinging to life. A Hunter he encounters during his trek asks Death if he would free him from his shame – kill the Demon Lord that took his soul, and leave him to die in peace. If Death does this, he agrees to give Death some information on where he might find some humans hiding out…and a confrontation with the Demon Lord.
Forged by a race of beings that created the Universe itself, the Maker Armor Set is renowned for its ability to withstand punishment from even the fiercest of foes.