Description

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Overview
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Welcome to “Manic Miners” – just imagine, “Lemmings” meets “Boulderdash” …
with TNT tossed-in-too! Nigh … Swan!

Deploy your Tiny Miners (TM) to collect, and safely return home, as many jewels as
possible. But, be very, very, aware – there`s a million ways to die daan there! …
Well, seven, anyway! So, just a tip … try to avoid falling. And drowning. And getting
squished. Or gassed. Or burnt. Or blowed-up! (The seventh method is suicide!) Oh,
and yes, do watch out for them darned wormholes, gas-pockets, and earthquakes!

Such is “Manic Whirled”! There’s no health and safety, but it’s one hell of a beautiful
place to die ?-)

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On The Title Screen
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Across the top of the title screen, which itself alternates between a Mad-Auto-Demo,
or a previously-played Game-Replay, you will find, from left to right, the following
buttons and bars:

The top-left four buttons are: play game; load game; reset MAD/GR; and deposit the
current MAD’s map number into the landscape bar.

In the middle, are three bars: the landscape selector (1-99999); the level selector
(Easy/Medium/Hard); and the currently-selected landscape’s high-score. This is the
number of jewels safely and successfully returned home. The landscape selector’s
arrows can be pressed with the LMB for slow, the RMB for fast, and both for ultra.

The top-right four buttons are: customise RGB; define keys; show stats; and quit!
You can pimp your Tiny Miners (TM), by changing the colours of their: hair; eyes;
skin; dungarees; gloves; and brick-bag. First LMB on the item button, then on the
preferred colour button. In the same way, the define keys page allows all of the
keyboard preferences to be chosen. First LMB on the relevant bar, then press the
required key. The stats page lists all of your current Steam achievements, and will
hopefully become more periodic-table-like as more are added.

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The Landscape Number
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This is used as the seed for a list of pseudo-random numbers, in order to create
procedurally-generated:

+ landscape shape;
+ sky texture (of 30), speed and direction;
+ earth texture (of 30) and colouring;
+ water height, colouring, speed and direction;
+ location of objects.

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The Difficulty Level
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This is used to determine the numbers of objects in the generated landscape. This
generally means that Easy results in more of the nice objects (eg: jewels), and less
of the nasty objects (eg: explosives). Obviously, Hard is the proverbial vice-versa.

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During Le Game
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It’s never been so much fun to toss … TNT! The two top-left buttons show your Miners’
total TNTs, and, if you have a selected Miner, the number of TNTs carried by him. Press
the second button to enter TNT mode, and always toss your TNT upwards! One new TNT
is awarded for every five excess smileys collected.

The two bottom-left buttons select through your deployed Miners. To the right of these
are the ability icons, and the two bottom-right buttons will start/stop the selected ability,
and change the selected Miner’s direction.

Its LMB on an ability icon to select it, then LMB on a Miner to start or stop that ability
(or, obviously, use the corresponding key). RMB on a Miner will select him, or on an
icon will purchase it, cash-permitting. RMB not on a Miner or icon will unselect any
selected Miner. Icons cost 100, and Miners, 1000, each. The map window is moved
via the cursor keys (with CTRL for faster), or by moving the mouse to the screen`s
edges (with buttons for faster).

Tiny Miners are perfectionists, which means they might not always respond instantly.
Digging and bashing will always start when a Miner is aligned to a map square, thus
issue a command only once, and it will begin very soon afterwards. The two lower
Enlarge-O-Scope icons show the selected Miner’s current and pending activities.

For even more fun, use the slow/fast controls, to alter the game speed!
And to become ultra-insane in a very short time, play the HARD level ?-)

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“Phooo! What`s That Funny Smell ?-)”
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Whilst excavating, your Tiny Miners might accidentally get sucked off into a Wormhole,
or come across a gas-pocket! Once opened, pockets will start to emit a finite number
of gas clouds. Gas is explosive, and comes in three colours: blue, green and red:

Blue: is lighter than air, thus rises.
Green: is heavier than air, thus falls.
Red: tends to hang around, but not just like a bad smell – it`s also acidic!

Gas is poisonous to non-breathers, but can be vented, for example, by tunneling out
through a hillside. Acidic gas, however, is instantly fatal, and can even eat into and
detonate explosives!

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Some Useful Numbers
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One Icon costs 100.
One Miner costs 1000.
One jewel is worth 500.

The game starts with 5 (Easy), 4 (Medium), or 3 (Hard) Miners, and 20 of each Icon.
Each initial Miner starts with 5 (Easy), 4 (Medium), or 3 (Hard) TNTs.

A Miner can take 2 smileys to improve his senses.
Then, every 5 collected smileys are are worth 1 TNT.

Minimum Screen Width 1600.
Minimum Screen Height 1024.

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“What`s They’re Whirled Made Of ?-)”
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Soil: there`s tons of it about, but it`s easily shifted.
Brick: cannot be dug, but can be exploded through.
Stone: is very similar to brick, really.
Rock: ditto, but can also be pushed, and dropped.
Metal: is utterly impervious to all known forces.
Jewel: worth 500 a pop and are subject to the force of gravity.
Egg: where new Miners hatch from, but are fragile, so avoid that pesky gravity.
Explosive: thus, avoid at all costs, and also protect these from gravity, too.
Ice: can be pushed to detonate explosives from a safe distance.
Smiley: a Miner can take up to two of these for heightening his senses.
Bulb: they never grow, just shine, unless broken.
Wormhole: for instantaneous transportationings to … elsewhere ?

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“Welease The Miners !-)”
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Walker: like a mindless automaton, blindly strolling to his own death.
Climber: likes to get high, and does so at every available opportunity.
Floater: so high, feels like he`s floating on air.
Breather: capable of some seriously heavy breathing.
Bomber: very, very hot-headed, and always blowing his top over nothing.
Blocker: even a password would be more than his job`s worth.
Builder: prefers to be more of a constructive individual.
Basher: loves nothing more than bashing away horizontally.
Downer: really, really, really, loves getting down.
Upper: always on the up, unless shaken.

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Keyboard Controls
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Q == DIG UP
A == DIG DOWN
O == BASH LEFT
P == BASH RIGHT
C == CLIMB
F == FLOAT
B == BREATH
D == BOMB
X == BLOCK
Z == BUILD (+CTRL = BUILD UP)

I == TURN MINER (invert direction)
ENTER == DO/STOP MINER
SPACE == HOLD MINER (same as pointing the mouse at Miner)

HOME == DEPLOY MINER
{ == PREVIOUS MINER
} == NEXT MINER

T == TNT MODE
E == ENLARGE-O-SCOPE (circle = magnify)
R == REDUCT-O-VISION (square = map)

H == PAUSE
M == MUSIC ON/OFF
N == NEXT TUNE

, == ICON DOWN
. == ICON UP

– == SLOWER
+ == FASTER

CURSORS == MOVE WINDOW (+CTRL = FAST)

ESC == QUIT GAME

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And … Finally !
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Many more details can be found, and suggestions deposited, here …
https://www.facebook.com/Manic-Miners-1358386104176061

“The only game where you can push your rocks, and toss your … TNT ?-)”
“Groovy” !-)