A poetic, roguelike space odyssey in a procedurally generated world
When home is no more…
Resources are sparse. The world is infinite and unknown. The universe is lonely, open and unforgiving.
You’re drifting, in a big, empty and silent space. Searching for a new home. You know a few coordinates to some random locations; but this is the only information you got.
RymdResa is a challenging and evolving space adventure, based on randomness, with RPG elements. Abstract poetry and art are expressed throughout a lonesome and calm journey in space.
Travel through a mysterious cosmos, deep and beyond. Discover the solitude of space! Customize your ship, explore and survive in the retro stylized world of RymdResa.
★ Solitude Of Space
★ Procedural World
★ Randomized Loot
★ Pilot Level
★ Poetic Experience
★ 3 Chapters With Different Gameplay
★ Beautiful Art
★ Original Soundtrack
★ Voiced Story
Solitude of space
The universe is lonely, open and unforgiving, but that doesn’t mean it isn’t peaceful. We have tried to create a place for relaxation and beauty.
The world is infinite and different every time you play, with over 300 different objects to discover and explore; like planets, stars and spaceships.
There is a large amount of different item types you can find to enhance your ship. These are randomized. Try to get legendary items!
There are 8 ships in RymdResa. Every ship has in total 8 item slots, whereof 2 are unlockable. You can find different styles, auras, engines and other improvements.
Level up to become a master pilot! Choose orientation, focus on exploring, scouring, survival or technology.
Discover a set of several different upgrades, like researches and different worlds enhancements; why not for example unlock the shield as an item type or see moons in space?
RymdResa is an evolving space adventure. Each chapter has unique gameplay and a unique narrative. Chapter 3 is set in a new universe!
Poetry, peace and art. Explore and enjoy a big set of visuals, crafted with RymdResa’s art style; pixelart mixed with a posterized style combined with a strict color pallet.
Every ship has a custom soundtrack enhancing the world around it. Two musicians: Tom Croke and Pat Jacobs created the soundtrack with their vision of the game.
A poetic voice log from the pilot describing a great loss, xir thoughts and feelings. Abstract fragments discussing xir past, present and future.
We didn’t want to create yet another space-shooter, with laser-beams and exploding aliens. In RymdResa the game play is peaceful, passive and relaxing.