Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the famine-stricken city-state of Bhimra.
Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter…but choices made to help one character may well make life harder for another.
In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you.
You’re on your own.
- Diverse Characters: Play as a peasant girl faced with an arranged marriage, a priest troubled by his radical temple, a slum dweller with a dangerous past, an ambassador from a militant nation, and a mercenary captain far out of his depth – all as part of the same narrative.
- Reactive Storyline: Hard decisions made in one chapter have consequences in the next. A choice made as one character may well determine the fate of another.
- No Right Answers: There are no fail states in Unrest – if a character dies or fails in their objectives, that becomes part of the narrative. You can play in Iron Man mode to ensure there are no second chances, or save/load if you wish (not that we recommend it).
- Complex Conversations: Unrest’s dialogues are organic, branching exchanges designed to offer an unparalleled level of control and involvement to the player. You’ll always know exactly what you’re saying and how you’re saying it, and you’ll be able to see how much the person likes, fears, or respects you as a result.
- Violence is Rarely the Answer: Combat in Unrest is rare and always avoidable. When faced with the possibility of death, it’s up to you to decide how much you’re willing to risk.
- Lush Art & Music: Unrest’s hand-drawn sprites and environments call to mind a living canvas, while the classical Indian soundtrack perfectly echoes the narrative’s emotional core.
- Mod Support: Create and share your own worlds and adventures.
Unrest is a game that makes me think of Bede, of transience and loss…Unrest captures something of the lives of people rather than the bombast of heroes and protagonists.
– Rock Paper Shotgun
One of Time Magazine‘s games to watch for summer 2014
Pyrodactyl’s promises of deep interactivity and role playing freedom have, in fact, been fulfilled – The Cloud Monster
[Unrest] tells the kind of story that very few games are willing (or able) to tell… – New World Notes
…seems really cool. I’m so thrilled that [Unrest] even exists – Jesse Cox