About the Game

Wanderjahr is a JRPG with real time combat and an intriguing story.
“This universe, this reality, there’s a source code behind all of it. We’d know, we already found it.”
“And with it, we will cleanse this reality of all evil.”


A look at the world and its most dire crisis through 3 different angles.
See it at the global scale with the World’s Project.
The people of the world longed for an everlasting peace, and so they began tampering with the universe’s source code, to accomplish what was once thought improbable. To ‘delete’ the very idea of evil from reality.
For centuries the entirety of humanity has been working towards this lofty goal, and now, with only 2 weeks away from it, this ‘impossibility’ seems so close to becoming a reality.
But then, they come.
Monstrous creatures pour from every corner of the world, and with them, comes chaos.
Is it chance?
Or is it a part of some fiendish plan?

See it through the eyes of the UN Jariya response team.
You will take control of the UN Jariya Team 736, whose members are as green as they come, and with less field experience than most. Get to know them personally, and see for yourself what they have gone through, and what drive them still even against the impossible odd.

See it in detail from the various tales and lore you will find in your journey.
From the history of mankind’s most ambitious quest, the actual, minute detail of how the brightest mind of the world take on all the processes to handling it, to the history of how the world came to be in such a state, to create an immersive, epic story.


Wanderjahr uses real-time combat with fluid movement and true collision detection. You will choose from a roster of diverse characters that can be developed differently to combat waves of monsters, with the ability to freely swap in and out characters anytime.
Characters serve different roles, and their abilities are designed to combat different situations and targets. As we aim to create a fast and tense real time combat that will sure to challenge players of all skill levels, players must learn to recognize enemies’ attributes, abilities, and behaviors if they hope to come out on top.
Your characters can also learn some of the monsters’ abilities, and their purposes are not limited just to combat.
You can also bolster your characters with powerful artifacts that affect your entire team, and come with a variety of effects.

Quest Game Play

Wanderjahr’s focus may be combat, but there’s also a lot to do beyond that. There are various quests and puzzles to be solved, including recruitment quests that can net you an extra companion, or give you nothing if you’re not careful…


  • Support full screen and can freely resize the window. Full-screen and windowed mode support
  • Native resolution at 800×600 pixels (semi HD).
  • Story telling via cut scene, Text scene and item description.
  • Character level cap to act as a ‘guideline’ for players and to limit grinding.
  • Challenge modes with battle performance rating system. Beat the challenges fast, and unlock secrets and trophies.
  • Control is designed for mouse & keyboard.
  • Steam Achievements will be supported.
  • 12+ hours of content.


Source Code

As the game is about the ‘universal source code’, we’ll ship the game’s source code along with it as well, as a way to give you hints about how certain aspects work. For instance, the code shown in the trailer, which is the code that dictates how combat damage is calculated in game.
And don’t worry if you don’t read codes. There will be comment lines to describe what they do. Why? Because we’d be very happy if we can incite in you, the players, an interest in coding!


Yes, this game is in 4:3. No, we won’t make excuses. The development began 5 years ago. During this time the video game industry transitioned in full force to the age of 16:9, and by then it’s too late to redevelop all the assets. We must again apologize for this.

About the Back Ground Music

All of the great music in the game (except the OST) is from Nash music library.

About Workyrie Game Studio

You probably notice the name, which is inspired by the game Valkyrie Profile, an all-time favorite for many. Also, the number of our staff is exactly the first natural number. Assets like graphic, animation, BGM, SFX, OST, text, and some programming are results of collaborations with other studios and freelancers. It took us five years to finally finish our first game, Wanderjahr.