RETRIBUTION IS AT HAND!
Hidden behind their impenetrable borders, a sect within the long-secluded nation of Ios is preparing for war. Once outlawed as dangerous and radical, the Retribution of Scyrah has come from the shadows to offer the elves of Ios a chance at salvation. The Retribution is convinced that by ending the rampant spread of mankind’s magic, they can stop the slow death of their goddess, Scyrah, and save their race. Armed with the power of arcanika and backed by mighty myrmidon warjacks, the army of the Retribution of Scyrah are prepared to hunt down and eradicated every last human magic user in Western Immoren.
The Retribution of Scyrah is an entirely new faction in WARMACHINE: Tactics, available as a single DLC package that includes eight new units:
DAWNLORD VYROS (Warcaster)
The heir presumptive to house Nyarr, and backed by the entire Dawnguard, Vyros is a warcaster who wields military strength equal to his political clout. For Vyros, the Retribution of Scyrah is a sword in his hands, one sufficient to sunder any obstacle.
HYDRA (Heavy Myrmidon)
Singularly self-reliant in the field, the Hydra can convert raw kinetic energy from the force of incoming attacks into a firestorm of retributive destruction.
MANTICORE (Heavy Myrmidon)
Driven by the kinetic force of its field generator, with formidable strength and a devastating cyclone cannon, the Manticore is one of the most physically powerful of all Iosan myrmidons.
GORGON (Light Myrmidon)
With its core technologies involving manipulating and generating powerful kinetic fields, the Gorgon dictates the flow of battle by depriving the enemy of mobility.
DAWNGUARD INVICTOR (Warrior)
Comprising the bulk of House Nyarr’s Dawnguard order, Invictors are prized for their unrelenting versatility with both ranged and close combat.
DAWNGUARD SENTINEL (Warrior)
Heavily armored knights equipped with great swords, the Dawnguard Sentinels expertly carve through any adversary willing (or fool enough) to stand against them.
HOUSE SHYEEL BATTLE MAGE (Warrior)
Practicing a hybrid of the arcane and martial disciplines, the Battle Mage has no fear of closing with the enemy for he enters battle equipped with massive arcanika-charged gauntlets that lend supernatural strength to his strikes.
MAGE HUNTER INFILTRATOR (Warrior)
Armed with the traditional purified weapons of their Mage Hunter fellowship — a pair of blades ritually attuned to disrupt the protective magic of their enemies — the Infiltrator creates a whirlwind of steel capable of slicing through the arcane wards of his target with ease.